-Omega cross bailout algorithm added
-Bug fix causing crashes when app is paused and resumed
This should be the last release for awhile!
Saturday, February 27, 2010
Thursday, February 25, 2010
Fractoid 1.2.8 Released
-Omega cross orbit trap algorithm added
-Fixed a bug when exiting app using the back button
-Fixed a bug when exiting app using the back button
Tuesday, February 23, 2010
Fractoid 1.2.7 Released
-Notification bar is now hidden
-Changed the way relative color mode works
-Did some major refactoring
-Changed the way relative color mode works
-Did some major refactoring
Sunday, February 14, 2010
Thursday, February 11, 2010
Fractoid 1.2.5 release
-Changing colors no longer requires full recalculation of the fractal
-You can change between absolute and relative color modes for finished fractals
-Changed up the Gaussian integer algorithms again. Now there is a "minimum distance" and an "average distance" mode.
-You can change between absolute and relative color modes for finished fractals
-Changed up the Gaussian integer algorithms again. Now there is a "minimum distance" and an "average distance" mode.
Sunday, February 7, 2010
Fractoid 1.2.4 released
-new icon
-changed the way gaussian integer algorithm works. Now there are two choices, and points within the set are rendered properly.
-changed the way gaussian integer algorithm works. Now there are two choices, and points within the set are rendered properly.
Saturday, February 6, 2010
Fractoid 1.2.3 released
-Gaussian integer algorithm added
-Renders 2x2 pixel blocks on the 1st pass, and 1 pixel at a time on the 2nd pass
-Renders 2x2 pixel blocks on the 1st pass, and 1 pixel at a time on the 2nd pass
Thursday, February 4, 2010
Fractoid 1.2.2 released
-Runs 25% faster due to migrating the core calculation algorithm to native code
-Removed "Ocean Reef" color scheme and replaced it with "Orange"
-Fixed a UI bug causing inadvertent julia fractals
-Removed "Ocean Reef" color scheme and replaced it with "Orange"
-Fixed a UI bug causing inadvertent julia fractals
Tuesday, February 2, 2010
Fractoid 1.2.1
Fixed a bug where you can inadvertently zoom when trying to pan immediately after pinching.
Monday, February 1, 2010
Fractoid Shout Out
Luke Hutchinson, the author of the multitouch controller that Fractoid uses, mentioned me on his blog! MT Controller blog post
Fractoid 1.2.0
-Now uses multitouch pinch to zoom
-Improved color smoothing
-Burning ship equation added
Check out some images I've generated with Fractoid: Fractal Gallery
-Improved color smoothing
-Burning ship equation added
Check out some images I've generated with Fractoid: Fractal Gallery
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