Thursday, February 11, 2010

Fractoid 1.2.5 release

-Changing colors no longer requires full recalculation of the fractal
-You can change between absolute and relative color modes for finished fractals
-Changed up the Gaussian integer algorithms again. Now there is a "minimum distance" and an "average distance" mode.

Sunday, February 7, 2010

Fractoid 1.2.4 released

-new icon
-changed the way gaussian integer algorithm works. Now there are two choices, and points within the set are rendered properly.

Saturday, February 6, 2010

Fractoid 1.2.3 released

-Gaussian integer algorithm added
-Renders 2x2 pixel blocks on the 1st pass, and 1 pixel at a time on the 2nd pass

Thursday, February 4, 2010

Fractoid 1.2.2 released

-Runs 25% faster due to migrating the core calculation algorithm to native code
-Removed "Ocean Reef" color scheme and replaced it with "Orange"
-Fixed a UI bug causing inadvertent julia fractals

Tuesday, February 2, 2010

Fractoid 1.2.1

Fixed a bug where you can inadvertently zoom when trying to pan immediately after pinching.

Monday, February 1, 2010

Fractoid Shout Out

Luke Hutchinson, the author of the multitouch controller that Fractoid uses, mentioned me on his blog! MT Controller blog post

Fractoid 1.2.0

-Now uses multitouch pinch to zoom
-Improved color smoothing
-Burning ship equation added

Check out some images I've generated with Fractoid: Fractal Gallery